PROFESSIONAL PROJECT
During my tenure at Apix10 and Superpixel, I deliveredpremium visual content, collaborating on large-scale projects witha focus on quality and detail.
3D CGI & VFX
Specialist in creating high-end visual effects and CGI.I focus on realistic physics, stunning lighting, and seamlessintegration for cinematic results.
3D CHARACTER
From anatomy to intricate textures, I specialize in character modelingthat brings unique personalities and stories to the digital realm.
3D PROPS & ENVIRONMENT
Expert in environment design and hard-surface modeling. I create detailed props and atmospheric settings that define the world of a story.
3D MATERIAL
Dedicated to the art of look-dev and material creation. I develop complex, high-fidelity textures that add a tactile sense of realism to any 3D asset.
GAME PROJECT
Bridging the gap between aesthetics and performance. I provide stylized and realistic game assets designed for seamless integration into real-time engines.
UI/UX & GRAPHIC DESIGN
Crafting clean, functional user interfaces and compelling graphic assets. I focus on visual hierarchy and user-centric design to elevate brand presence.
PROFESSIONAL WORK FOR
GOKKA INDONESIA
-2026-
"premium beans, now wide awake"
Creating a vfx promotional video for gokka indonesia. the concept was inspired by the timeline "premium beans, now wide awake," so i turned the transition of flying coffee beans and a floating golden ring into a cinematic essence of gokka!I handled the entire pipeline independently—from concept development and storyboarding all the way to the final production.Workflow:
Houdini, Blender, Photoshop.
PROFESSIONAL WORK FOR APIX-10
-2025-
Dunia 1001 rasa - Cap Enak Kental Manis
"With Cap Enaak Kental Manis, Every First Bite Takes You Straight to dunia 1001 rasa"
Contributed as a 3D Artist for the "Cap Enaak Kental Manis" commercial project by Apix10. My core responsibilities included the creation and refinement of 3D food, texturing, and the modeling of various environment props within the scene.
Slowest Creatures - Koalas
"Go Expresso with Espresso" Campaign (JumpStart Indonesia)
Contributed as a 3D Artist for the "Go Expresso with Espresso" commercial project by Apix10. My core responsibilities included the creation and refinement of 3D character clothing, character posing to achieve a cinematic chef-like feel, and the modeling of various environment props within the kitchen scene.
Slowest Creatures - Snails
"Go Expresso with Espresso" Campaign (JumpStart Indonesia)
Contributed as a 3D Artist for Apix10’s commercial project. My primary focus was the organic sculpting and texturing of the snail characters, specifically developing the slimy, realistic surface textures and intricate shell details. I also managed the creation of 3D clothing assets, character posing, and the modeling of various environment props to complete the scene.
Slowest Creatures - Sloths
"Go Expresso with Espresso" Campaign (JumpStart Indonesia)
For this collaboration with Apix10, I handled the technical 3D production for the "Sloths" pit crew scene. I was responsible for modeling the F1 cockpit prop and creating the 3D garments (racing uniforms) for the characters. My role also included character posing and organic sculpting/texturing to ensure the sloths looked lifelike and integrated perfectly with the hard-surface elements of the racing track.
“Welcome Back To Earth” - Forest
"Welcome Back To Earth”Campaign" (@salomon.id)
I was responsible for the high-fidelity modeling and technical execution of the central elevator asset, where I focused on achieving logical structural deformation to realistically depict the impact of its fall from a great height. I meticulously detailed the shattered components and frayed, scattered cables to ensure the destruction felt authentic, while simultaneously building the 3D environment to ensure the industrial wreckage integrated seamlessly and cinematically into the organic forest setting.
“Private Wealth X” - CIMB NIAGA
“Private Wealth X” - CIMB NIAGA
For the CIMB Niaga 'Private Wealth' campaign, I was responsible for creating the expansive 3D background environment and high-fidelity transportation assets. I developed the photorealistic airport terminal setting and modeled the detailed private jet assets to establish a premium and sophisticated atmosphere, ensuring all digital elements integrated seamlessly with the live-action subjects to achieve a high-end cinematic finish.
PROFESSIONAL WORK FOR SUPERPIXEL
-2024-
Augmented Reality (AR) Panjat Pinang

INstagram Filter game
An interactive Instagram filter created for Indonesia’s Independence Day featuring a toon low poly style. As a 3D Generalist, I developed the entire asset pipeline from modeling to animation, optimizing the project to stay under 6 MB for MetaSpark compatibility. The mini-game allows users to tap their screens to make a character climb a pole and receive random rewards.
Augmented Reality (AR) Orchard-RROR-Monster


INstagram Filter game
A collaborative AR project for Singapore Design Week 2024 involving location-based filters at Orchard Road. I performed the 3D rigging and created natural, fun animations for the "Charrdo" monster mascot. These animations—including jumping and waving—trigger based on user interaction at specific festival sites.
EXTREMV - Car Interior Design

3D Asset - EXTREMV
An internal Virtual Reality portfolio project focused on a highly detailed vehicle interior simulation for Unreal Engine 5. I was responsible for the realistic 3D modeling of the dashboard, seats, and controls, utilizing high-to-low poly baking techniques to ensure visual fidelity. The simulation allows users to experience the vehicle environment through a Head-Mounted Display (HMD).
Steng-Unmanned-and-Integrated-Systems

3D Asset Steng-Unmanned-and-Integrated-Systems
For the Stengg Unmanned and Integrated Systems project, I collaborated with ST Engineering to develop high-fidelity 3D assets for a maritime defense visualization. My responsibilities included the precise 3D modeling and texturing of a naval vessel and its integrated weapon systems, such as automated turrets. Additionally, I designed an anamorphic 3D environment and managed the technical integration of these assets into Cinema 4D to ensure professional-grade final rendering
Virtual Reality (VR) VR Kaplan

Virtual Reality (VR) Game
An internal VR exploration game developed for the UMN Career Day showcase. My role involved designing a medieval-themed User Interface (UI) and low-poly 3D props such as pickaxes and coins. The project features an interactive world where players can talk to NPCs and complete resource-gathering missions.
3D GAME PROJECT
"CURSED BLOODLINE"
This game is inspired by Vampire Survivor, an action-RPG. Players must make strategic decisions about how to build their characters, gather resources, and overcome challenges.There are several drawbacks to this game, including:
- Storyline for each chapter
- Boss fights
- Use of 3D designTherefore, I made this game by innovating by including a storyline, boss fight, and using 3D design.
GAME DESIGN DOCUMENT
Project Game: Cursed Bloodline is more than just a survival game; it is a meticulously crafted journey. With its unique blend of story-driven chapters and high-stakes challenges, we are ready to redefine the player's adventure.
Gokka indonesia Commercial VFX
The concept was inspired by the timeline "premium beans, now wide awake",so i turned the transition of flying coffee beans and floating golden ring into a cinematic essence of gokka! the concept was inspired by the timeline "premium beans, now wide awake", so i turned the transition of flying coffee beans and floating golden ring into a cinematic essence of gokka!Workflow:
Houdini, Blender, Photoshop.




3D CGI Commercial Key visual
Beng-Beng - feel the excitement
The concept was inspired by the tagline "Rasakan Keseruannya" (Feel the Excitement), so I turned the stretching caramel and wafer into a swing ride!Workflow: 3dsMax, Zbrush, & Photoshop.




Fanta - fresh outer space flavor
The concept was inspired by the tagline "Space Freshness", so I wanted to highlight the refreshing and sweet taste of Fanta. I depicted this through an outer space setting with the tagline "The Fresh Taste of Outer Space."




VFX For CommerciAL
Procedural disintegration effect using custom particle solvers.Workflow: Houdini, Nuke, and Blender.



VFX For GAMES
UNITY pARTICLE SYSTEM
Creating alpha, shader, dan particle system that work for unity.



3d character
Ruda - The Guardian of Raya Budaya
This artwork was created to celebrate "Raya Budaya" (Cultural Festival) at the 2023 Ultigraph Competition. It attempts to combine elements of Indonesian culture with modern technology. The character Ruda can serve as a powerful visual representation of Indonesia's rich cultural heritage.
conceptualization
Ruda is a Garuda knight from the city of Bima, sent by the god Vishnu to help him eradicate the evil brought by the Birawa. This character is calm and charismatic. He also possesses sharp intuition and adept strategy in every battle. The name Ruda comes from the fact that this character is a hybrid of the Javanese mythological figure Kirana and the Garuda and human icons.
preview - ruda character
preview - raka character
ORC - Spirit of the Iron Tusk

This artwork was created to celebrate For 3D modelling Studies in Campus
conceptualization
preview - ORC character & pROPS
RIMEPUP - tough little creatures
This piece was created in the context of fan art, the concept of which was taken from @loottavern. Rimepups are tough little creatures, often considered the physical manifestation of the cold spirit of the mountains. Despite their adorable puppy-like appearance, they are fiercely independent and territorial animals. Rimepups are found in cold and harsh environments, such as frozen tundra, snowy mountains, and ice caves. Visually, the Rimepup's design is inspired by the unique form of the Axo-lotl, with similar external gill features, but adapted to fit the cold theme, such as feathers that resemble ice or crystals.
preview - RIMEPUP tough little creatures
QUACKLEON - the Sparta Duck

This work was created to fulfill the requirements of a 3D Modeling course assignment at Pradita University. It was inspired by ancient Greek tales, specifically Spartan heroism.
"Quackleon: Wings of Valor" is an epic film that combines elements of ancient Greek tales with the spirit of Spartan heroism. The story follows the journey of a duck named Quackleon, inspired by Spartan heroism, to protect his village from looming threats.
conceptualization
preview - QUACKLEON the Sparta Duck
3d propS
radobaan hammer - weapon

This personal project features a high-fidelity 3D weapon recreation inspired by the Radobaan from the Monster Hunter series. The design leverages the monster’s unique anatomy, utilizing high-density bone plating and organic structural elements to create a weapon that feels both prehistoric and indestructible.
conceptualization
preview - RADOBAAN HAMMER WEAPON

handaxe - weapon
This project is one of my personal projects. In this project, I want to create a weapon design for the Orc character I'm currently creating. This weapon is inspired by the weapon styling from Final Fantasy 16. I wanted to create something that looks cool but also has meaning and harmony with the fictional fantasy creature, the Orc.
conceptualization
preview - handaxe weapon

Yveltal Pokemon - Weapon
This project is one of my fanart for @monsterofsukep based on their incredible work and share it here on my Instagram. As a 3D artist, I find their designs incredibly inspiring!
preview Yveltal Pokemon Weapon

hydrant - mosmoss studio

Inspired by Mosmoss Studio, this 3D visualization project explores the high-tension irony between preservation and destruction by merging a weathered fire hydrant with unexpected explosive elements. The concept juxtaposes two functionally opposite objects one designed to extinguish and the other to ignite featuring a heavily corroded, moss-covered hydrant rigged with strategically bundled sticks of dynamite to create a powerful, volatile narrative.Portofolio_16-9
preview - hydrant mosmoss studio

train - locomotive book

The redesign of the locomotive illustration using 3D train assets was created to address the design issues of the book by Asep Whayu F.S., Nani Suwarni, and Tjep Dakyat, S.H. In my opinion, the book's design was less than appealing and modern, making the contents seem boring.
conceptualization
preview - train locomotive book

amusement park rides - environment
This project was one of the assignments for my 3D Modeling course during my outbound studies at Pradita. The theme of this 3D Modeling assignment was an amusement park. Thinking about an amusement park, I chose rides like the Ferris Wheel, the Kora-kora, the Carousel, and the Rollercoaster. This was because these rides are iconic.
conceptualization
preview - amusement park rides environment

i love to create tilling material
I also expert in creating custom materials using Substance Designer, ranging from detailed food and organic textures to complex environment, interior, and pattern designs




FOOD MATERIAL COLLECTION
ENVIRONMENT & Interior MATERIAL COLLECTION

THANKS FOR YOURINTEREST
I believe that"Good 3D design speaks through visuals
Great Artist speak through listening"
gokka indonesia website
gokka indonesia Media Social, MErchandise, and Interactive media
sap express mobile apps

laku kopi - Coffe brand
qiu logo - retail fashion



















































































